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Metal Gear Solid: Master Collection Vol. 1 update adds much-needed screen options

Scanlines and resolution options were a big omission, especially for the PS1 game.


Image: Konami
Image: Konami

When Konami released the first volume of its Metal Gear Solid: Master Collection, it had some problems. It could have been much worse of course, and the fixes from previous re-releases and new historical bonus content were a big plus. But games like the first Metal Gear Solid for the original PlayStation were missing some arguably crucial features.


This week, the title was updated to version 1.4.0 on PC, addressing many of the seemingly missing game settings. These changes, which include both screen and audio settings depending on the individual game, are set to arrive on console platforms in January.


The “delay” makes sense, as more hands are involved in console game updates, and those hands are likely on vacation. They should be, anyway.


For Metal Gear Solid, the new screen settings include a toggle for the “smoothing” filter, which originally couldn’t be turned off. There’s a resolution setting that allows players to choose from “standard,” “pixel perfect,” and “16:9.”


Finally, a “filter” option allows a scanline toggle, which tends to benefit games originally developed with CRT displays in mind. These screen options were also added for the Vol. 1 Bonus Content, which includes a pair of NES games.


Every game in the set also received in-game audio volume settings, various Steam-specific controller and window settings, and a few bug fixes to round things out. A list of known issues was also provided in the patch notes, to show the audience Konami is aware of said issues and is still working on fixes. The landing may have been a little rough around the edges, but at least this shows the publisher is on the ball.


You can check out the full patch notes on the official website.


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