Should you buy Fallout 4’s Wasteland Workshop DLC? It Depends
You’d be forgiven for letting last week’s Fallout 4 DLC release, Wasteland Workshop, entirely slip your mind, since it was released on the same exact day as major title updates for both The Division and Destiny, and because, of the three DLC packs announced so far, Wasteland Workshop is the least remarkable of the bunch. Since I previously bought the Fallout 4 season pass, I figured I might as well give Wasteland Workshop a whirl, especially since I enjoyed the previous DLC release, Automatron. However, there’s one big issue which will ultimately decide whether or not you get any value out of Wasteland Workshop: how diligent you are in your resource hoarding.
A Ship Without A Sea
The main hook which Bethesda is using to entice players into buying the Wasteland Workshop DLC is the ability to create a whole bunch of new stuff in their settlements. From neon signs and lettering, to dastardly new traps, to cages which you can use to capture and control various hostile humanoids and creatures (and even pit them against each other in arena death matches), Wasteland Workshop lets you do so much more with your settlements than you could do before.
As long as you have the materials to construct all these wondrous new contraptions, that is.
You see, I am, by my own admission, not much of a resource hoarder. I never really bother scrounging up resources in Fallout 4 while I’m out adventuring, and I don’t really have the spare caps to purchase bulk supplies from merchants. I can attribute this to several different reasons, I’m lazy, I’m often hasty in my desire to see how a quest ultimately unfolds, and I’m also constantly worried about making my character over-encumbered (and then having to spend ten minutes agonizing over which items I will regret dropping the least).
It is because of these reasons that I have never been very good at stockpiling the resources I need to really flesh out my settlements. Sure, I usually have enough to give a settlement basic amenities like water, food, and even power, but if I try to build too much beyond that, my stockpile dries up pretty fast. It is because of this that the Wasteland Workshop is all but useless to me. I logged into my Fallout 4 save file last week only to discover that I didn’t have the requisite supplies to actually build any of the new items or structures. My character’s cap count was also a little low (I had just purchased a few high end items I had been eyeing), which meant that simply buying more supplies was also out of the question.
It was a bittersweet sort of feeling, going to YouTube and seeing all the cool new things other players were building, knowing that the only thing stopping me from building them myself were my ingrained gamer habits. It’s true I could have taken some time to go farm caps and/or resources, but I honestly didn’t feel like grinding just to earn the ability to do something I never really had that much interest in doing anyways (building settlement structures). I want to make it clear that I’m in no way blaming either Bethesda or the Wasteland Workshop DLC for my lack of enjoyment, I readily accept that my own laziness and lack of effort are the reason why I can’t truly appreciate Wasteland Workshop, I just wish Bethesda had taken players like me into account when deciding what to include in the DLC.
A Potential Solution
It would have been great if Wasteland Workshop also included a cache of resources which allowed players to immediately begin building some of the new DLC’s additions. Not enough to build everything the DLC includes, but enough to allow even resource-light players like myself the opportunity to see the new structures and creations in action. Not only would this help increase the overall value of the Wasteland Workshop DLC, it could also inspire players who normally didn’t care that much about the settlement customization system (such as myself) to at least give it a real try, potentially leading them to discover their inner settlement-builder.
I’m sure at some point I’ll save up enough resources to build a spike trap or a Deathclaw cage, and I’m also sure that Bethesda wants the new Wasteland Workshop additions to ultimately serve as a reward for those who did dutifully stockpile building resources, but the above change I propose would honestly not affect the whole game that much, and as I mentioned before, it would ultimately make the Wasteland Workshop DLC a lot more enticing to potential buyers, which would only mean good things for Bethesda (and any future DLC packs it develops).
For more on the Wasteland Workshop DLC, be sure to check out GameCrate writer Christopher Atwood’s more in-depth look at what the DLC adds and whether it’s worth your time and money.