Improve Marvel vs. Capcom Infinite with a few simple mods

One of the biggest complaints about Marvel vs. Capcom: Infinite is the dullness of its presentation. Capcom went for a look that paralleled the Marvel Cinematic Universe, but as a result everything just looks muted and drab. They also replaced most of the iconic VS. series themes with themes that come straight from the MCU. While these gigantic orchestral scores are great for building tension in a movie, they don’t carry the same amount of adrenaline needed to “take you for a ride.”

Luckily, it’s relatively easy to fix both of these problems on the PC version, even if you have no experience modding. Just follow this simple guide and you’ll have a much better looking, much nicer sounding copy of MVCI in no time. Sorry console users, you are out of luck.

Graphics

This info comes to us via popular MVCI streamer, Maximilian. Marvel vs. Capcom: Infinite utilizes the Unreal 4 engine, meaning you can technically fiddle with all of the options you see in every other Unreal 4 game, even if they aren’t in MVCI’s options menu. To do so, you are going to have to fiddle around with the game’s Engine.ini file.

You can find this file in <the game’s install directory>\MARVEL VS. CAPCOM INFINITE\MVCI\Saved\Config\WindowsNoEditor. For Steam users, the game will be in your Steam\SteamApps\common directory. For everyone else, just navigate to the directory you installed the game to.

Open Engine.ini with notepad or any other text editor. There you will see a block of text under the heading Core.System. Whatever you do, do not touch that text or you risk breaking your game.

Instead, paste this in the Engine.ini file underneath the existing text. For the SystemSettings header, change the parentheses to brackets. 

(SystemSettings)

r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
r.Color.Max=1.10
r.Color.Mid=0.60
r.Color.Min=-0.01
r.AmbientOcclusionLevels=4
r.AmbientOcclusion.FadeRadiusScale=0.5
r.AmbientOcclusionRadiusScale=0.5
r.DefaultFeature.MotionBlur=1
r.MotionBlur.Max=-1
r.MotionBlur.Scale=0.5
r.MotionBlurQuality=4
r.MotionBlurSoftEdgeSize=2

To make this as clear as possible, here is a screenshot of what my Engine.ini looks like.

This is manually changing the settings of Unreal 4’s graphics engine.In this case, you are increasing the color range and introducing a motion blur to make everything seem a bit smoother. You are also tweaking the lighting engine to make shiny objects stand out a bit more and matte objects appear a bit more colorful. You don’t have to use these exact options, in fact I recommend tweaking these options to your own liking. You risk causing a bit of slowdown on less modern systems but none of these graphical tweaks can break your game.

Here is side by side comparison. The top screenshot is the original while the bottom has altered graphics settings.

It’s somewhat hard to see at this resolution but the top image looks a little bit fuzzier and greyer while the bottom image looks sharper and clearer.

Music

Depending on how you look at it, modding Marvel vs. Capcom: Infintie’s music is either easier or harder to do than its graphics. If all you want to do is use mods that someone else has made, then it’s far easier. If you want to make your own music mods, it’s much harder.

First thing’s first, you are going to have to find mods to install. I personally suggest the MahvelMods Reddit but you can find them floating around the internet, on Steam communities, and basically anywhere else people are playing and talking about MVCI.

Let’s say you want to replace the drab old character select theme with the far superior Marvel vs. Capcom 1 character select theme.

 

First, you need to download the mod itself. It will come in a .pak file. Once again, we are going to take advantage of the Unreal 4 Engine because it has built in mod support. Simply navigate to <the game’s install directory>\MARVEL VS. CAPCOM INFINITE\MVCI\Content\Paks and create a new folder called ~mods. Just put the new .pak file into the ~mods folder and you are done! Boot up your game and enjoy that sweet, sweet retro music. The same procedure can be followed for costume and stage mods. Just download the .pak, put it in the mod folder, and enjoy.

What if you want to create your own mods? Well that’s another story. First of all, if you want to create any graphics mod you will need a working knowledge of editing 3D models and textures. For music, you’ll have to be able to create looping wav files. For both, you’ll need a hex editor and general knowledge of how to edit hex files. You’ll also need several tools to unencrypt the game’s files. It’s a pretty long and involved process and beyond the scope of this article, but luckily MasterWholigans has drafted up a step by step guide to making .pak mods of your own. Just a note, however, do this at your own risk. While you cannot be banned from online play for using simple aesthetic mods, screwing up could cause your game to crash or refuse to load. On the upside, you can always just delete the .pak file from the ~mod folder and you’ll be back to the basic game.

That’s all we have for you today. Enjoy your improved version of MVCI and let us know what mods you installed in the comments.