Here’s why Monster Hunter World is being delayed on PC

While Capcom’s highly anticipated online title Monster Hunter World will be launching for consoles in just a few short weeks, PC players will have to wait until Fall 2018 to get their online beast-slaying on, and developer Capcom recently took the time to explain the reasoning behind the delay.

Speaking with GamesRadar (via PC Gamer), Capcom producer Ryozo Tsujimoto explained that Monster Hunter World is actually the very first PC game the development team has ever created, and they wanted to take a little extra time to make sure they got everything just right:

"For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not being able to have our full attention on it, we want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible. 

There's extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimized PC experience."

As disappointing as the extra wait time may be, it sounds like it will most definitely be worth it, especially if a broken and rushed PC port would be the alternative. Meanwhile, Monster Hunter World will initially launch for PlayStation 4 and Xbox One later this month on January 26.