Financial analyst says gamers are “undercharged” for video games
Among all the hubbub and brouhaha regarding Star Wars Battlefront II and microtransactions, one financial analyst, says gamers really don’t have as strong a case to push back against microtransactions and loot boxes.
Even after DICE temporarily removed Star Wars Battlefront II’s paid premium currency shortly before the game’s full launch, players have still been groaning about other issues such as the convoluted progression system and slow in-game currency gains, both of which tie into the fact that progression is made mainly by acquiring items from random loot crates rather than by earning accolades from actual gameplay. According to this recent interview from CNBC, financial analyst Evan Wingren doesn’t think that player outrage will mean much in the long run and that there isn’t even much merit to it to begin with:
"We view the negative reaction to Star Wars Battlefront II (and industry trading sympathy) as an opportunity to add to Electronic Arts, Take-Two, and Activision Blizzard positions. The handling of the SWBF2 launch by EA has been poor; despite this, we view the suspension of MTX in the near term as a transitory risk. Gamers aren't overcharged, they're undercharged (and we're gamers). … This saga has been a perfect storm for overreaction as it involves EA, Star Wars, reddit, and certain purist gaming journalists/outlets who dislike MTX."
More specifically, Wingren argues that, from a pure cost-per-hour standpoint, video games, even ones with microtransactions and loot boxes, are a heck of a better deal than, say, going to watch a movie in theaters.
Star Wars Battlefront II is available now for PC, Xbox One, and PlayStation 4.