Fallout 4 RadPacks: Fallout meets Diablo

There are a lot of things that we all love about Fallout 4, and there are a lot of things that we all love about Diablo 3, so for this week's RadPack let's take a look at how to blend some of our favorite aspects from both of these fantastic games with the help of a few good mods and a bit of imagination.

Our focus here is to take the somewhat frustrating state of the legendary gear system in Fallout 4 and twist it to our advantage, while simultaneously creating a detailed difficulty configuration similar to Diablo's system of risk vs. reward payout. All in all, the plan is to create a RadPack that's perfect for the player that feels like they've out leveled the Commonwealth and wants more of a challenge for an interesting payout, or for a new character that's interested in leveling fast and getting knee deep in customizing their favorite gear. So let's get right into the amazing mods and modders that make “Fiablo 3” a possibility.

Keep it Subtle, Keep it Hellish

Most of the mods we'll be talking about here specifically focus on modifying the base gameplay of Fallout 4. We would have loved to have painted the Commonwealth as a world of angels and demons with the help of a good reshade mod, but the unfortunate reality is that there really aren't enough mods out there focused on transforming Boston into an aesthetic hellscape or a striking angelic paradise. So we decided to keep this RadPack visually subtle, with only a few creature re-textures to add a bit of demon juice to the Commonwealth, and a reshade mod that focuses on only slightly darkening and enhancing Fallout 4's somewhat washed out color palette.

Mango's Config – Reshade Preset by MangoTangoFox

Via NexusMods

Mango's Config surprisingly has very little to do with fruit of any kind, but it does add a nice rich texture to Fallout 4 by stripping away a lot of the more white light elements from the original game and making everything subtly darker and more dramatic, all while making the colors of our favorite nuclear wonderland much more bright and noticeable. It's easily one of my favorite pre-sets for the sole reason that it's only barely noticeable, but does a lot to fit the world of Fallout to that picture you have of the Commonwealth in your head. It gets even more bonus points because the darker darks and brighter color scheme throw back to some of the Blizzard cinematics we've all come to know and love.

Keep in mind that like all shader mods you'll need the proper framework to get it rolling, which in this case simply requires the latest version of SweetFX 2.0. Guide the installer to your main Fallout4.exe game directory, and then simply copy the SweetFX settings file into the SweetFX folder and you'll be good to go.

Demon Deathclaw by Galejro

Via NexusMods

It wouldn't be Diablo 3 if there weren't at least a few demons around, and although Deathclaws kind of meet the definition in their default form, there's nothing like a quality new texture to make a select few really special. Demon Deathclaw transforms every glowing variant of a Deathclaw into a fiery hell-beast complete with flaming tail and Diablo's face plastered to their skulls. Good times, terrifying times, and so worth it as long as you remember to squeeze your eyes shut as they rip your skull right off your shoulders. Be sure to also snag the Demon Dog Add-on file if you're interested in adding even more hellfire to the wasteland.

Make it Fit, Make it Yours, Make it Legendary

The legendary system is definitely one of the more controversial additions to Fallout 4. Some people loved the variation in items and effects, while others felt that the effects made unique weapons disappointingly underwhelming, and even more found themselves asking why a Legendary Super Mutant Overlord would carry around a crippling walking cane while a Radroach had a two-shot laser musket hidden just under its slightly glowing shell.

Love it or hate it, the system as a whole has a heck of a lot of potential, but Bethesda for some reason or another left the bulk of that potential entirely untapped despite the detailed crafting system at their fingertips. In contrast, Diablo 3 is all about loot, and one of the biggest bonuses to finding rare items, even if they aren't better than your current gear, is the ability to scrap it down and turn it into something more useful. Fortunately we have a very special mod in our toolbox that unlocks the full potential of Fallout 4's legendary system in a way that's familiar to Diablo 3 players young and old.

Legendary Modification by teaLz

Via NexusMods

Enter Legendary Modification, a mod that gives players a whole host of ways to handle the legendary gear in Fallout 4. This is one of the biggest linchpins in this RadPack, meant to give players actual purpose for their piles of legendary items, other than simply watching them walk away in some trader's pocket.

Legendary Modification has several optional configurations, but we're only interested in Hard and Survival, which you're automatically prompted to choose when you install the mod. These settings focus on allowing the player to break down other legendary items and then, in a beautiful twist, use the effect chips from scrapping that gear to craft legendary modifications on any other gear in the game. This gives you nearly limitless control over your legendary gear, so long as you have the effect chips to pay the piper.

Almost every legendary effect costs four or more effect chips, and on the Survival configuration you have to get to a certain level before you can even unlock the ability to craft certain legendary mods. It's a fantastic system that adds a huge amount of depth to the legendary gear and enemies in the main game. Suddenly, it doesn't matter if you get a quality drop or something entirely useless, because you might be able to use that item later down the line to make a handy piece of equipment that much better. Every legendary enemy you encounter is suddenly a whole new kind of opportunity, and finding multiple legendary enemies at a time is like walking into a candy store – a candy store that can kill you, yes, but one with some of the best candy in the world.

Craftable Armor Size by John Doe Bowler

Via NexusMods

To further flesh out crafting, as well as to add a massive amount of variance to your armor and gear, Craftable Armor Size by John Doe Bowler adds an extra mod slot that allows you to reinforce and rework your armor to better fit your needs, while also making the Armorer perk tree a heck of a lot more useful.

You'll have three distinct options for most of the vanilla combat, which each add a layer of bulk and better protection at a reasonably high perk and material cost.  It'll also give many Diablo and World of Warcraft players the reassuring sensation of wearing oversize shoulder armor for little to no reason, which fits nicely into our theme as a whole.

Extended Weapon Mods by Akhanami

Via NexusMods

Continuing the pattern, Extended Weapon Mods adds a whole host of extra weapons mods to the base game that give you near ultimate control over how your weapons look, feel, and handle in almost any situation. The primary goal is to give you a huge layer of extra customization that, when combined with the other mods on this list, fosters the sensation that you're customizing and creating your own unique kit.

This concept captured the minds and imaginations of players across the board when Bethesda first showcased their new crafting system, but has always seemed just a little bit lacking in the main game. Or maybe we've just had too much time to get used to it, but either way Extended Weapon Mods gives us plenty of new toys to play with. 

Armorsmith Extended by Gambit77

Via NexusMods

I've said it before and I'll likely say it again, Armorsmith Extended is easily one of the most essential mods in any player's arsenal. Have a favorite coat? Wear your combat gear under or over it. Feeling confined and constricted by that crotch-hugging Vault suit? Slip into something more comfortable but keep your combat gear on.

Bethesda likely restricted the number of pieces of gear that you can strap combat armor to in an attempt to save themselves a clipping nightmare, which will definitely still occur with Armorsmith Extended, but it's worth it to have a character that can actually wear some of the cool outfits Bethesda painstakingly modeled while still being combat effective. 

Find your HellFire

You might be looking at these earlier mods and shaking your little horned head saying, “That mod combo is going to get bloody overpowered! How could this ever enhance the end game of a franchise that already has a notoriously overpowered end game?”

Well, let me tell you that the answer is in the very nature of Diablo 3 itself, which offers increased rewards and increased payouts for players who fight to the absolute limit of their potential.

If you recall in our last RadPack we had three very special mods that we showcased, each with the sole purpose of making the Commonwealth so hostile that any player caught in the daylight would be slaughtered, inspiring fear and pushing the player deep into the night. These mods can be very specifically tailored to give players whatever difficulty experience they crave based on player and enemy damage, legendary density, and the overall number of spawns lurking around every corner.

Of course tailoring the difficulty on these mods can be extremely tricky, and it's important to note that just like in Diablo 3 you're really not meant to simply choose a single difficulty and stick with it throughout the entire game. Later on in this pack we'll detail some easy, normal, hard, and downright brutal difficulty variations for each mod and you should definitely take the time to carefully switch between each one to make sure you're running at a difficulty that you enjoy. Otherwise you might end up watching your corpse roll around for hours on end rather than actually playing the game, which coincidentally happened to me a lot while testing this pack.

If you're adding these mods to your current late-game character in an attempt to spice things up, you'll probably be able to jump into a fairly high difficulty as long as you immediately start min-maxing your gear and scrapping your old legendary items. If you're starting a whole new character, it's extremely important that you start in some of the lower difficulty brackets and work your way up as you continue to advance both in combat gear and in level.

Create Your Own Difficulty Rebalance by The Iron Rose

Via NexusMods

Normally, Create Your Own Difficulty Rebalance is the only tool you’d need to tweak the who, what, where, when, and why of any Fallout 4 experience. But because of the nature of this pack in particular, and especially when combined with War of the Commonwealth, it's more of a soft switch rather than a hard modifier. Think of it as a fine-tuning device to help you detect the sweet spot within the other settings to fit your play style.

Tweak your player damage up if you're interested in seeing enemies die in a more realistic time frame, decrease enemy damage if you find yourself dying the second you run into an enemy. If you have more fun when enemies go down quickly and realistically then a bonus to damage can do a lot to make the experience more fun, just keep in mind that the less damage you crank out the more difficult the game becomes on a dramatically increasing slider.

Many of the difficulty increasing mods in this pack don't care how much you reduce or increase your damage because most of the difficulty of this mod comes from the dramatic number of enemies, the relatively high tier of each of those enemies no matter your level, and the fact that a large number of them will likely be legendary and have a massive health pool as a result. After a certain point, better gear or good power armor will be the only thing between you and a loading screen, so plan accordingly.

War of the Commonwealth – Spawns by Engager and coreyhooe

Via NexusMods

Ah, War of the Commonwealth, the mod that I love to hate and hate to love. It's easily one of my personal favorites for increasing difficulty and for making the Commonwealth a heck of a lot more exciting. War of the Commonwealth has a single purpose, and that purpose is to dynamically increase the number of enemy spawns in the greater Boston area. Small groups, large packs, patrols of enemies of every faction and mutation – it's a heck of a mod and a heck of a challenge even on the most basic of presets, but it's also a heck of a lot of fun, especially once you get into the late game adventures. 

This is the mod you'll be tweaking to give a massive boost to your fortune bonus, but keep in mind that the nature of War of the Commonwealth means that it's essentially self-balancing and the most dramatically scaling in terms of difficulty. Swapping between any of the preset options quickly changes the difficulty of the main game by adding a lot more spawns and by modifying the number of enemies in those groups.

More enemies means drastically more chances for legendary loot to either break down to improve your gear or to add to your arsenal if it makes the cut. Just keep in mind that until you get to a certain damage resistance multiple enemies make a huge difference in player survivability and, even on lower difficulty settings, it's never a bad idea to run if things get too hot.

Customize Legendary Enemy Spawning by The Iron Rose

Via NexusMods

The final and possibly most important tweak to start out our system of fortune and refuge, Customize Legendary Enemy Spawning allows us to set two very important things that tie everything together. This is the big switch to set legendary enemies in motion and really determines how quickly you want to gain legendary gear and how often you want to encounter the toughest enemies in the wasteland. When installing, you'll have two values that you can select to tweak legendary enemy spawning. The first is a modifier to determine the increased chance of spawning legendary enemies, while the latter determines how often legendary enemies will spawn in groups of two or more.

Legendary gear is the big cornerstone to this RadPack as a whole, allowing you to gather effect chips, legendary items, and in general survive by perfectly customizing what gear you have to the enemies and playstyle you choose to employ. So at the minimum we'll always have these values set to 20x the default spawn rates, coupled with a 50% chance of multiple legendary enemies appearing in a group. If that isn't enough for you then jump to 50x the vanilla spawn rate, just be prepared for a heck of a fight. It's worth noting that, if you're starting a new character, most legendary enemies don't seem to start popping up until you've hit a certain level threshold or moved certain distance outside of Sanctuary. So keep this in mind before you begin seriously tweaking the spawn values if they seem a little slow at first.

Difficulty, From Easy to Torment

Just like in Diablo 3, we've set up a basic configuration for several distinct difficulty levels to give you an idea of what to expect. We suggest that any new characters start out on Normal until they hit level 15-20, and steadily increase from there as you feel comfortable. Most players adding this to a well-developed character will probably feel comfortable on Hard, and if you're feeling particularly overpowered you might be able to jump into Expert or Master.

Easy:

Legendary Enemies – Spawn 20x more likely, 50% more likely to spawn in groups.

War of the Commonwealth – Disabled, significantly cuts down legendary spawns but gives you a fighting chance to actually level up and advance to the next difficulty.

Custom Survival Rebalance – 100% enemy damage, 150% player damage.   

Normal:

Legendary Enemies – Spawn 20x more likely, 50% more likely to spawn in groups.

War of the Commonwealth – Set to Mama's Boy Preset.

Custom Survival Rebalance – 100% enemy damage, 150% player damage.

Hard:

Legendary Enemies – Spawn 20x more likely, 75% more likely to spawn in groups.

War of the Commonwealth – Set to Weekend Warrior Preset.

Custom Survival Rebalance – 100% enemy damage, 200% player damage.

Expert:

Legendary Enemies – Spawn 20x more likely, 75% more likely to spawn in groups.

War of the Commonwealth – Set to Weekend Warrior Preset.

Custom Survival Rebalance – 200% enemy damage, 250% player damage.

Master:

Legendary Enemies – Spawn 50x more likely, 75% more likely to spawn in groups.

War of the Commonwealth – Set to Loose Cannon Preset.

Custom Survival Rebalance – 200% enemy damage, 250% player damage.

Torment:

Legendary Enemies – Spawn 50x more likely, 75% more likely to spawn in groups.

War of the Commonwealth – Set to No Remorse Preset.

Custom Survival Rebalance – 200% enemy damage, 300% player damage.

Extra Goblin Mods to Further Enhance your experience

These are a few extra mods that are worth installing but are less important than the primary game changers for Fiablo 3 listed above.

Crafting Workbenches – Craftable Weapons, Armor, Clothing, Ammo, Junk by drdanzel

Via NexusMods

A great mod for those of you starting a fresh character for the sole fact that it gives you access to a much more detailed crafting system that allows you to get your hands on some of your favorite weapons earlier than normal, and gives you access to some extremely precious ammo without forcing you to make a constant farming circuit around the Commonwealth's merchants. If you're having trouble managing the mobs this is also a great way to get your hands on a Fat Man and a small supply of mini nukes to set the world on fire.

More experience points options by Onkeltoctoc

Via NexusMods

Every increase in difficulty in Diablo 3 goes hand in hand with bonus experience for jumping into the tougher pond. Considering the difficulty presets we've set out are heavily curved to your player level and spec, adding an experience multiplier is a nice touch to speed along your progression. We suggest adding 1.5x experience for our normal preset and then ranking up the bonus by one .esp file for every difficulty notch after that point.

Raider Overhaul by MadMAX713 and Minutemen Overhaul 2.0 by Karel2015 

Via NexusMods

Via NexusMods

Both of these mods are focused on giving two of the most common factions in the game a serious bump in lore as well as lethality, and they mesh extremely well with War of the Commonwealth. Keep in mind that it also makes both factions quite a bit more deadly, so you'll want to prepare accordingly if you ever have to go head to head with either, but it's more than worth it to see the Minutemen stand a fighting chance against everything WotC throws at them and to make the Raiders a hundred times more interesting to encounter.

Weapon Balance Overhaul by The Iron Rose

Via NexusMods

Weapon Balance Overhaul focuses on taking each of the weapons in Fallout 4 and scaling them so that they better serve the overall balance of the game. The hunting rifle (particularly the .50 caliber version) now hits a lot harder, automatic weapons are actually viable, and the combat rifle (particularly Overseer's Guardian) is no longer the do-all end all weapon for any situation. It's a great mod to shake up the game's weapon variance so that there's actually a reason to use different kits for different situations.

Wearable Backpacks and Pouches by Aldebaran90 and Stadmunki

Via NexusMods

The very nature of this RadPack means you're going to be encountering a lot of enemies and therefore finding a heck of a lot more loot. So if you're less than ecstatic about leaving gear behind and feel that your back is surprisingly empty and at times even itchy without the comforting weight of a stylish backpack, then fear no more. As the name would suggest, this mod gives you backpacks and pouches galore to fill with guns, junk, and guns that you intend to turn into junk.

Testing Fiablo's Fate

Setting up and playing this modpack took me down a significantly different route than I normally take for the sole reason that it's bloody hard, and finding the right balance where the game is manageable was more than an uphill battle for me. I ended up testing it both on a character I originally created to test out the new Alternative Start mod and eventually jumping into a whole new character to get an idea of how the game would play in early, mid, and late game based on the different difficulty settings we listed earlier in the mod.

All in all, this has definitely turned into one of my favorite ways to play Fallout 4, but it's not without its fair share of trials and tribulations. Yes, I died a lot. Yet once I got the hang of the difficulty scaling and figured out where I really needed to be to actually accomplish anything, I found myself having more fun than I've had since Far Harbor first rolled out of the Bethesda workshop.

There's something about the raw challenge of fighting multiple enemies and multiple factions all at once that mixes extremely well with the diverse weapon mods and the ability to quickly gather a lot of legendary gear. Feeding that challenge is an underlying sense of connection with every weapon you painstakingly craft, especially on a new character that doesn't have any legendary gear to start out with. At the end of the day, the high cost of the more powerful legendary effects combined with the crafting requirements gives you a distinct goal and purpose as you explore the wasteland, with a tantalizing payout for every second of hard work.

I had plenty of unique experiences balancing the difficulty scales to some semblance of what you found earlier in the article, but I found my favorite came from scrounging the effect chips to create my first legendary weapon. Running around on Weekend Warrior before I realized that I should probably be playing on Mama's Boy, I had struck out south of Sanctuary on the off chance that I could find some legendary enemies and maybe pick up the Syringer in Greater Mass Blood Clinic's basement.

I made it about an eighth of the way down the map before I found a Legendary Deathclaw waiting for me in the valley between two stone outcroppings and a downed tree. I was probably about level 13 or 14 at this point, and when the sneak attack from my basic two crank laser musket knocked out barely 20% of the Deathclaw's health, I found myself sorely missing the two shot laser musket with a six crank capacitor that I left in my main character's pants twenty save files and about 60 levels away.

At that point we settled into that familiar Bethesda dance, where the extremely outclassed young adventurer tries to stay on one side of the ridge/rocky outcropping while keeping the snarling high-level creature on the other side.

I threw molotovs, blasted away with my musket before switching to my double barreled shotgun, and generally took stimpaks and chems like they were going out of style, because the only other option was death and a loading screen.

The only thing that saved me was War of the Commonwealth's tendency to be a double-edged sword for the enemies it spawns as much as the player. That double-edged blade took the form of a Yao Guai that threw itself valiantly against the Legendary Deathclaw in either an attempt to steal the Deathclaw's meal, or a wholehearted interest in saving my life.

Its sacrifice gave me just enough time to deliver ten or twelve buckshot sandwiches to our demon compatriot's face before the Deathclaw ate the Yao Guai and turned its attention back to me. Luckily, it had virtually no health left at this point and I walked away with a Deathclaw steak, my first legendary piece of gear, and a whopping 14 shotgun rounds left to my name.

I continued my quest and ended up taking on a heavy duty Legendary Raider, who absolutely rinsed me on the first attempt, and that gave me a two shot lever action rifle with absolutely no ammo when my trusty shotgun came back for round two. I ended up hitting the jackpot a little farther south at Fiddler's Green Trailer Estates, where after following the sound of gunshots I found a patrol of Gunners duking it out against Minutemen 2.0's overhauled forces.

The Gunners probably would have had the upper hand thanks to the Legendary Commander on their side, but just as I joined the fray with my laser musket in hand they disturbed a herd of Feral Ghouls that were making Fiddler's Green their home. Once the dust settled the Minutemen were dead, but so were the Gunners, and I was left busy kiting the remaining Legendary Glowing Ones around the local rocky outcroppings. A few doses of Psycho, half a dozen shotgun shells, and an Addictol later I went home with a heck of a haul of legendary gear.

The whole adventure lasted about two hours, and it was immensely satisfying the whole time. War of the Commonwealth means that you have no idea what's going to happen next, the legendary spawn tweaks give you hefty rewards for taking risks and walking away alive, and by the time I made it back to my base I had a handful of shotgun shells, a trusty weapon ready for its first legendary mod, and a whole new respect for just how quickly shit can hit the fan in Fiablo 3. My reward was transforming my trusty double barrel shotgun into a super barrel fitted murder machine with unlimited ammo capacity, which I promptly loaded with all five of my remaining shotgun shells.


What do you think of Blizzesda's newest title Fiablo 3? What would you like to see in our next RadPack? How much terrible wordplay can you handle from a single intrepid writer? Let us know in the comments below!

Don't miss our previous RadPack, in which we turned Fallout 4 into a survival horror experience.