Fallout 4 on PS4 will get mods after all….sort of

Fallout 4 fans who play the game on PlayStation 4 were forced to stomach some pretty upsetting news last month when Bethesda said that, due to issues beyond its control, it was scrapping the promised mod support for the console, mod support which was already available on both PC and Xbox One. Now, it looks like modding on PS4 has been brought back from the dead, albeit with one major caveat.

This morning Bethesda put up a new post on its website which had some good news and some bad news. The good news is that mod support will be coming to the PlayStation 4 versions of both Fallout 4 and Skyrim Special Edition. Modding support will be part of Skyrim’s core package when it launches on October 28, and it will be integrated into Fallout 4 at an as-yet-determined later date.

However, in order to bring mod support to PlayStation 4, Bethesda had to make a pretty big compromise with Sony:

“You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do.”

So basically, modders will only be able to use whatever assets are in the core game to create their mods, no custom-built stuff. If all you care about are minor mods like improved textures or the series of unofficial patches which fans made for both Skyrim and Fallout 4, this shouldn’t be a huge issue. However, if you were hoping to upload more fun/crazy mods which use custom content, you’re out of luck. There’s still a lot to work with using the core assets of each game, but without custom content, it probably won’t feel the same for more dedicated modders/mod users.