Fallout 4 news Roundup: Perception, Crafting, and Smugness

It's another big week for Fallout 4, a game that somehow manages to keep the hype train steamrolling through expectations week after week. Maybe it's the sense of humor, maybe it's the giveaways, maybe it's because Fallout gives us all something to look forward to. Whatever the reason, here's everything that's happened recently in the world of Fallout 4.

Feel S.P.E.C.I.A.L. about Perception

Last week Bethesda showed us Strength, this week we get our first look at Perception, notoriously one of the most under utilized stats in previous Fallout games. Apparently we can look forward to some changes to the stat judging by the newest Vault-Tec educational video:

In previous Fallout games Perception was useful for very little for the experienced player, primarily only governing the distance when enemies would show up as a blip on the compass. It fell short as anything but a low-priority dump stat, because aside from giving the access to a few new dialogue options and the occasional useful perk it went largely underutilized.

Of course one of the advantages of a whole new game is a chance to rework old concepts, and just like Strength is now so much more than your carry weight Perception now governs more things under the harsh wasteland sun. For starters the video hints that it'll now give actual bonuses to things like V.A.T.S. accuracy, and by the sounds of it we'll now see more dynamic bonuses to explosives, guns, sneak, and lockpicking, which is a significant step up from the simple three skill boost it's given in the past.

Hines and the case of the post launch DLC

Last week we reported on how Bethesda planned to roll out their DLC and modding tools in the coming year after their official announcement earlier in the week, and although some fans were excited by the news, some critics of DLC took Bethesda to task for announcing DLC before the game has even hit store shelves.

Of course Bethesda was quick to respond in their classic pragmatic style, Pete Hines replied to a tweet with the simple answer that it's all about simply being transparent:

Bethesda has cranked out DLC for both of the last two Fallout games they had a hand in, and they have a pattern of producing DLC that is notoriously worth the mullah, (Mothership Zeta aside) so it shouldn't be a huge surprise that they have similar plans for Fallout 4,. Either way it's a thought-provoking response to a classic problem.

In case you missed the bomb

Over the past week Bethesda also produced the official tapes from their E3 livestream regarding how they plan to handle both crafting and freedom in an open world.

Player freedom has always been one of Bethesda's specialties, but their games have a tendency to just fall short or bridging the gap between certain play styles, so it's good to hear that they're opening up the can to make sure that every element of gameplay works for anyone that jumps into the game. According to Bethesda, f you want to play the game like a shooter you're welcome to, if you're more of a classic RPG lover you'll still find everything you need to have a good time, and if you're one of those happy few that love mixing both into a delicious rum and Nuka Cola cocktail then you should be really pleased with Fallout 4. There's no guarantees that they'll pull it off perfectly, but it's the golden snitch that Bethesda should never stop chasing.  

As far as crafting goes we can expect a much more Macgyver-esque approach to anything and everything we find in Fallout 4. Junk that was previously in place simply to build immersive environments has taken a step up, and based on the new system everything's going to have its purpose and place in the world. Plus the addition of settlements creates a unique never-ending goal that's been previous unheard of in Bethesda's Fallout and should do a lot to keep people coming back to a series that already holds a notoriously high level of content.

Pete Hines may or may not be a wee bit smug about his copy of Fallout 4

Apparently it's been a long week for Peter, and the poor soul had to go a whole week without playing Fallout 4. Whether it's a wise move to playfully taunt an army of Fallout fans that are still looking at over seven weeks before they get their own copy of Fallout 4 remains to be seen, but giving them the location of a working copy might come back to nibble on his vault suit.