Fallout 4 downloadable content detailed

It's been just over three months since Fallout 4 hit the gaming landscape, and fans of the franchise have been waiting on the edge of their seats for Bethesda's next big announcement. That news came today, as Bethesda revealed the first steps of their downloadable content roadmap, and what we can expect from Fallout 4 in 2016. 

Bethesda is planning on cranking out three DLC releases in the next three months, taking us across the Commonwealth with a slew of new gameplay and quests, even opening up a whole new zone for players to explore. The DLC packages will release sometime in March, April, and finally May for our playing pleasure, but that's not all Bethesda have planned for their post-apocalyptic murder simulator.

In addition to these three bits of DLC Bethesda has revealed that they'll be releasing an indeterminate number of additional content packs that will still be covered under the season pass, but that the increase in planned content also corresponds to an appropriate increase in price. Beginning March 1 Fallout 4's season pass will make the jump from $29.99 to $49.99, which will cover the increased $60 worth of content Bethesda is planning to roll out in total DLC. Anyone that's previously purchased the pass will not be charged anything extra and you can still buy the pass for the $29.99 price tag until the end of the month. 

Now that that's out of the way, let's look at the content.

Automatron

Priced individually at $9.99, the first DLC, Automatron, will feature the return of an old frenemy (depending on how that quest played out for you) from Fallout 3 known as the Mechanist. We previously found this somewhat insane wasteland superhero duking it out with the Ant-Agonizer in the Capital Wasteland, and players were given a variety of choices as to how to deal with both caped crusaders: either peacefully or with bits of mutant ants and screws strewn aesthetically across the wastes.

No matter your choices, the Mechanist (or an appropriate look-alike) has invaded the Commonwealth and released a whole host of evil robots for your slaying pleasure. Hunt them down and bring the scrap home to customize your own robot companions with everything from unique voices to something referred to only as a "lightning chain gun." It's unclear how many new enemies this will add nor the number of companions we'll see along with it, but as long as we get to give Codsworth legs and change his opinions on lockpicking we'll be happy. Give us a gun that shoots shurikens and lightning and we'll probably play Fallout 4 until our eyes pop right out of our head.

Wasteland Workshop

Don't get your hopes up too high about the name, this second DLC isn't the G.E.C.K. or a renamed variant in any way. Priced at $4.99, Wastland Workshop adds in a whole slew of new items to build in the Workshop for your settlements, with a particular focus on taming the wasteland's many creatures.

Ever wanted to capture and tame a Deathclaw so you can build an arena for it to duke it out with opponents of your choice? Well Wasteland Workshop adds the ability to design and set traps to capture the creatures of the Commonwealth so they can be trained and used in a variety of occupations. We don't know how in depth Bethesda plans to take this, but hopefully we'll be seeing a number of new settlements and places where you can set up these traps along with the ability to truly tame the creatures you capture. The hypothetical concept of a settlement protected by a cadre of mind controlled Mirelurks, or a generator powered by a Yao Gaui in a hamster wheel, appeals on multiple levels.

Far Harbor

The final announced DLC (for now) will come some time in May, and is priced at a somewhat higher than expected $24.99, but will be the first of Fallout 4's DLC to feature a whole new playable area. Far Harbor will take you to an island off the coast of Maine in search of a missing young woman. The island has several factions warring for dominance, including the Children of Atom, a small colony of Synths, and the locals that have scraped out a living on the irradiated rock.

Reportedly this will be the largest landmass Bethesda has ever created for a DLC, and every square inch of it is packed with deadly creatures, dungeons, quests, and of course new loot and weapons. The catch of the missing young women seems a bit reminiscent of Fallout 3's DLC Point Lookout, especially since that DLC also featured a heavily irradiated coastal town with several warring factions, but with any luck the similarities will end there and Far Harbor will be its own unique experience.

Just Kicking Off

These three DLCs are reportedly only the beginning, and based on the price hike for the Season Pass ($49.99 with $60 value) along with the individual price of each of the packs (just under $40) we can expect at least two to three medium size content packs, or at least one larger content update depending on how Bethesda plans to price things. 

In addition to all that, Bethesda stated that there will be even more free content to come and that they'll have further announcements concerning the Creation Kit and Survival Mode forthcoming.