Is Fallout 4’s Season Pass Worth Its Price Tag?
During its press conference at this year’s E3 convention, Bethesda unveiled three new pieces of DLC for Fallout 4 and also confirmed that they would be the final DLC packs which fall under the umbrella of the game’s $50 (formally $30) season pass (which means they’ll likely be the last of the DLC which Bethesda makes for the game). In total, that makes six different pieces of DLC included in the season pass, which sounds pretty good initially, but which is also somewhat disappointing to a player like me whose personal playstyle makes it hard to get even a small amount of worth out of three of the six packs.
Build Me Up…
Now, first off, this article in no way is meant to knock the quality of the Fallout 4 DLC which Bethesda has already given us and will be giving us in the coming months. The game’s first DLC, Automatron, was a fun little side adventure which also introduced a major new feature to the game: the ability to create and customize your own robot companions. Meanwhile, the game’s third DLC and first major expansion, Far Harbor, was, in a word, amazing. Not only did it introduce a massive (and quite spooky) new region for players to explore, it also contained a main storyline which forced the player to deal with some truly tough moral dilemmas, and even called into question the truth behind the player character’s origins.
…Just To Knock Me Down
Both Automatron and Far Harbor are immediately accessible after downloading them (though neither is really recommended for a brand new level 1 player), and the same can technically be said for the second and fourth DLC packs, Wasteland Workshop and Contraptions Workshop, which are also both currently available. However, unless you’ve spent a decent number of hours meticulously gathering resources and managing your settlements, much of what those latter two DLC packs (as well as the upcoming Vault-Tec Workshop DLC) offer will likely be closed off to you. That’s because building the new features included in these DLC packs requires a significant amount of resources, resources which likely aren’t available to the average player who just worked their way through Fallout 4’s various missions and quests without stopping to stockpile materials.
What’s worse, if you’re not already familiar with the methods of amassing large stores of supplies (methods which often require a lot of time investment or a lot of caps), trying to go out and actually do so can quickly become an exercise in tedium and frustration, all just to access the basic features included in the ‘Workshop’ DLC packs. Honestly, if you’re lacking the time, patience, or funds to take full advantage of the Workshop DLC packs yourself, you’d probably get more enjoyment out of watching online YouTube videos showcasing what *other* players managed to construct (of course, doing so won’t give you back the money you already spent on the DLC packs).
It would have been nice if Bethesda included a small cache of resources along with each Workshop DLC pack, maybe enough to build a couple of the DLC’s new additions but not all of them, so that players like myself at least didn’t feel like we’d shelled out $30 (or $50 as is now the case) for six DLC packs, three of which we couldn’t viably access unless we took to grinding or (on PC) cheating.
Again, to be fair to Bethesda, those of us who bought into the season pass at the $30 price point did so without knowing the full extent of what we were getting. Also, there is one major bit of silver lining which now applies to Fallout 4 players on all platforms: official modding support. Fallout 4’s modding community is already quite extensive, and it will undoubtedly become more so as more DLC packs (and thus more usable assets) are launched. Since modding support is now available on consoles, there’s little doubt that all Fallout 4 players will at least be able to enjoy the incredibly creative efforts of community modders long after Bethesda brings its official DLC train to its final stop. Being able to access a vast library of free mods is certainly a fine consolation prize, I just wish Bethesda had tried a little harder to make my $30 investment worth it.