Everything we learned from the Terry Bogard Super Smash Bros. Ultimate Direct
The Father of Smash, Masahiro Sakurai, got us all up at an ungodly hour today to present us with 45 minutes of new Smash info, mostly revolving around the newest DLC character Terry Bogard. While he did say that no new characters would be revealed during this stream, he did confirm that Smash will be getting a 6.0 update with quite a few changes. Let’s take a look at what the new update has in store and, primarily, how Terry Bogard plays. He should also get a release date and, if past streams have set a pattern, it’s probably today.
Mechanics and Moves
Like Ryu, Terry will turn to face the opponent in a one on one match. He auto-corrects as soon as he touches the ground after passing over the opponent’s head.
His jab attack combines his standing light punch, body blow command normal, and a command normal kick. His dash attack his Power Charge, a shoulder tackle. His forward tilt is his standing light kick. His down tilt is his crouching light kick. His up tilt is his standing heavy punch. He plays slower than Ryu to match the slower speed of the original Fatal Fury.
His side smash is a spin-kick, his standing heavy kick. His down smash is his crouching heavy kick. His up smash is his crouching heavy punch. His aerials also come from his games of origin. His neutral air is a small chop, like his aerial light punch. His forward air is similar to his aerial light kick. His back air is a backward kick, which looks like his jumping heavy kick. His down air is his jumping heavy punch and acts as a spike. His up air is a somersault kick, but was created new for Super Smash Bros.
His forward and back throws are both buster throw, his standard throw animation from Fatal Fury and King of Fighters. His down throw is Neck Breaker Drop which was used in Fatal Fury: Wild Ambition. Terry’s up throw is grasping upper, which is based off of his spot-dodge counter attack.
The original Fatal Fury games allowed you to attack into the foreground and background. This is represented in Terry through the use of spot dodge counter attacks. Terry can attack immediately after performing a spot dodge. During the attack his upper body will be invincible, making it a good anti-air.
His neutral B special is Power Wave, a ground based projectile. Pressing the button for a short period of time does the weak version while pressing it for a longer period of time does a faster strong version. Terry only has two versions of his specials since the KOF series only has two strengths of attack. This applies to all of his specials. If you use the Power Wave in the air you get the shorter ranged heavy version of the attack from The King of Fighters 96.
His side special is Burn Knuckle, a rushing punch, and can also be performed with a quarter circle input. This means Burn Knuckle has four variations. There is a weak and strong version executed by side+B and a weak and strong version executed by a quarter circle. You can tell when you successfully inputted the Burn Knuckle command because the sound and graphical effect of the move will change. The side-b versions are quick strikes while the command input is as strong as a smash and can KO opponents. Just be careful as all versions have a lot of end-lag and are easily punished if blocked.
Terry is the first character in Smash history to have a “back special” move. This triggers Crack Shoot, his flip kick. It too can be done with a quarter circle backward and the A or B button, so it has four versions as well. Hitting with the command version will launch the opponent more vertically than horizontally.
An important thing to note, both Crack Shoot and Burn Knuckle push Terry forward. To execute either in the opposite direction, the player will need to press backward again after executing the move.
His up special is Rising Tackle, an upward spin kick. There are three strengths of this move, one for a short button press, one with a long button press, and one done after “charging” it by ducking first. The charged version goes the highest and has full invincibility on its first few frames.
His down special is Power Dunk, a rising knee followed by a punch, and it too has different strengths. You can execute it with a Shoryuken style command and doing so will make the rising knee portion of the attack invincible.
Terry can cancel his normals into specials just like any fighting game character. This will be the key to many of his combos. You can cancel both ground special moves and aerial special moves.
Terry’s final smash is Trinity Geyser, a chain of three Power Wave style explosions. If any hit the opponent he will follow up with Power Dunk and then his iconic super, Buster Wolf. Terry also has independent desperation attacks or supers. When his life is over 100 percent (or below 1/3rd in Stamina mode) an icon flashes over his portrait noting that he is ready to do supers. While he is in this state, quarter circle back-half circle forward and a button will execute Power Geyser while a double quarter circle forward will execute Buster Wolf. No final smash required. Both of these command inputs have been simplified for Smash players. You only need to hit the cardinal directions to make them come out. They too can be canceled from normal moves.
Terry has three taunts, his “Hey come on, come on” from King of Fighters, his hat spin from Real Bout Fatal Fury and “Stand Up!” plus his finger point from Garou: Mark of the Wolves.
He only has one costume but each color of the costume comes with a different cap referencing a different game he has been in. There is also a color that references his brown jacket from Garou: Mark of the Wolves.
His victory pose has him taking off his cap and turning his back to the camera, as he does in Fatal Fury and King of Fighters. In stamina mode his cap comes off when he is defeated, like it does in many Fatal Fury games.
Terry will come with 50 music tracks from across SNK’s library, not just from Fatal Fury and The King of Fighters.
Stage: The King of Fighters Stadium
Terry’s stage follows some interesting rules. It’s designed like a traditional fighting game stage, completely flat. There are walls and corners that prevent you from being knocked out of the stage. However, as you grow in damage the walls will react and once you are damaged enough you can break through the wall and get a KO. Your chance of breaking through the wall is dependent on launch speed. So if you are closer to the wall you can KO at lower percentages. Either way, this stage is designed to mimic a traditional fighting game, as you have to rack up damage before even attempting a K.O. and players cannot accidentally fall off the stage.
Aesthetically, several characters from the KOF series will show up in the background. These characters include:
- Andy Bogard
- Joe Higashi
- Tung Fu Rue
- Billy Kane
- Geese Howard
- Rock Howard
- Kim Kaphwan
- Ryuji Yamazaki
- Blue Mary
- Athena Asamiya
- Kyo Kusanagi
- Iori Yagami
- Goro Daimon
- Chang Koehan
- Choi Bounge
- Ralf Jones
- Clark Still
- Ryo Sakazaki
- Yuri Sakazaki
Mai Shiranui will not be featured in the game… because… breasts. No… I’m not kidding.
The guest characters that appear in the stage will depend on what background track is playing at the time.
Terry’s route is called the “King of Smash.” Like the King of Fighters Terry will face three character teams based off a certain theme. All his fights will be stamina fights, much like Ryu’s route and take place on flat stages.
Round 1 puts him against three Mario characters.
Round 2 puts him up against three Zelda characters.
Round 3 is against giant characters, Bowser, DeDeDe, and King K. Rool.
Round 4 puts you up against characters from Kid Icarus.
Round 5 puts you up against a trio of iconic guest characters, Sonic, MegaMan, and Pac-Man.
Round 6 is loosely based off the villains in the KOF series, as you go up against Gannondorf, Bayonetta, and Ridley. It even takes place on a rooftop so you can give them a Geese Howard style burial.
The final round puts Terry up against a fighting game team of Ryu, Ken, and a Terry clone himself.
Terry will come with a spirit board themed after SNK games.
Mii Fighters will be getting a number of costumes based around SNK games. Mii Swordfighter will get a Nakoruru costume. Mii Brawler will get a Ryo Sakazaki costume as well as an Iori Yagami costume.
Brawler will also get some Virtua Fighter themed costumes, a blocky polygonal Akira costume, and a more modern Jacky costume. They are available today for 75 cents each.
Three new Smash amiibos will be available for purchase on November 15. They include Simon, Chrom, and Incineroar.
Online battle arenas have been updated. Players can now send predefined messages to each other, and the creator of the arena can change the rules without having to remake it. You can choose to make an arena an “elite only” arena, restricting it to only the highest level Smash players. You can also set arenas to public to allow anyone to join them, not just your friends.
You can now choose to select an omega or battlefield style stage when choosing stages randomly.
Oh, and of course, Terry is available today. That’s just how Nintendo does things.