Capcom admits Street Fighter V needed more polish
During its most recent earnings call, Capcom spoke candidly about Street Fighter V’s less-than-stellar launch, saying that it will try harder to ensure that future releases will be of a higher quality.
When Street Fighter V first came out back in February, it was very barebones, lacking essential features such as a fully fledged story mode, the promised in-game shop, and a system for punishing online rage-quitters. Post-launch updates have fixed some of the above issues, but Capcom acknowledged in a recent earnings presentation that the focus should be on making sure games are of a suitably high quality right out of the gate:
"It's best to spend a little more time in developing and running a high-quality title that will perform well globally. For example, some aspects of Street Fighter V needed more polish, such as the lack of content and server issues at launch. Accordingly, we feel it's better to give a little more time to development than before, and have made slight adjustments to our portfolio. Profits may take one or two years longer to stack up than initially expected, however we will be firmly strengthening our brands."
In the meantime, additional updates are still on the way for Street Fighter V. A planned June update will add in a more robust cinematic story mode.