Call of Duty: WWII is having a bit of a rough launch
It has been a little over a week since Call of Duty: WWII first launched on November 3, and as of the time of this writing, the game is still suffering from crippling server issues which still haven’t been resolved after the deployment of two separate patches.
Pretty much immediately after the game launched, Call of Duty: WWII players started complaining about a myriad of online stability issues such as being disconnected from matches, being locked into between-match loading screens so that there was never a time to back out before the next match began, being unable to even connect to the game’s online services, and, most frustratingly, disconnects which resulted in lost multiplayer progress. Developer Sledgehammer Games made a few short-term fixes like temporarily making the usually social-focused Headquarters space into a purely solo experience (and thus removing much of its appeal) and switching from dedicated servers to a peer-to-peer system, but neither those fixes nor the two patches Sledgehammer has deployed have made the online component completely stable.
Reports indicate that Call of Duty: WWII is noticeably more stable in the wake of the second patch (which was deployed yesterday), but it looks like players who want to enjoy the online multiplayer problem-free aren’t totally out of the woods yet. With a series as massively popular as Call of Duty, some launch-day hiccups are to be expected, but Call of Duty: WWII will be two weeks old as of this Friday and it’s not looking like all of the issues will be sorted out by then.