The best weapons in PlayerUnknown's Battlegrounds Miramar update
PlayerUnknown's Battlegrounds soon-to-released 1.0 update includes a whole host of gameplay improvements, the Miramar map, and a big ol’ batch of fancy new weapons that change up the PUBG meta in a big way. There’s shotguns that work as sidearms, rifles that shoot a nearly perfect vertical spray, and a revolver that’s actually worth picking up. It’s a lot to take in, and there’s quite a bit of information about specific damage values that was still a mystery until now.
We’ve spent a lot of time on the test servers, and after extensive testing we’ve got a pretty good idea of the rough damage values for each new weapon. More importantly, we have a sense of how many shots it takes to down another player based on where you shoot them and what armor they brought to the battleground.
These damage values could change in the coming days when Bluehole releases the 1.0 update to the main servers, but as it stands right now none of the weapons feel so overpowered or underpowered that they feel like they need a change. We doubt these values will shift dramatically, but we’ll be sure to update this article if they do.
With that said, let’s dive into the new weapons and some of the changes that shake up PUBG’s weapon meta.
Changes at Range
It’s important to note before we get started that there’s been a huge update to the performance of almost every weapon at long range, which is particularly potent when it comes to assault rifles and certain marksman rifles.
If you’ve been playing on the test server at all, you’ve probably noticed that nailing shots with ARs at any decent range is now much more difficult. This appears to be the result of a change to both the bullet velocity and accuracy of each weapon, which results in more drop, and slightly more random spread when rounds are fired at longer ranges.
As a result, ARs are now firmly close to mid-range weapons, and you’ll find sniper rifles and marksman rifles like the SKS much more valuable. Fortunately, they’re also much more common on both maps. This could change as people get used to the new system, but as it stands right now, using ARs at long range is much more difficult than it’s been in the past.
Base Damage = 71.75, Headshot Damage (230%) = 165 Damage
Found only on the Miramar Map
Level 0 Helmet = 165 Damage = 1 Shot Kill
Level 1 Helmet = 115.5 Damage = 1 Shot Kill
Level 2 Helmet = 99 Damage = 2 Shot Kill
Level 3 Helmet = 74.25 Damage = 2 Shot Kill
Level 0 Armor Center Chest = 71.75 Damage = 2 Shot Kill
Level 1 Armor Center Chest = 50.225 Damage = 2-3 Shot Kill
Level 2 Armor Center Chest = 43.05 Damage = 3 Shot Kill
Level 3 Armor Center Chest = 32.29 Damage = 3-4 Shot Kill
The Winchester is a great rifle for early match encounters because its sheer raw damage allows it to punch holes through level one helmets with ease and a headshot plus a body shot is enough to drop players wearing level 2 or 3 helmets at close to medium ranges.
That said, the lack of any sort of worthwhile attachment slots make it a poor choice for most mid to late game skirmishes, where players will be firing shots outside of the range the Winchester’s iron sights support. The high damage and snappy fire rate of the Winchester might make it a favorite weapon for anyone that’s willing to put a lot of time into mastering its quirks, but the bulk of players are better off swapping it out for nearly any marksman rifle or AR just for the ability to slap a scope on top.
The Winchester could be a monster if Bluehole added the ability to snap on a scope of any kind, but in the meantime, it’s a decent option for players that like high damage, close range DMRs.
Base Damage = 41, Headshot Damage (230%) = 94.3
Found only in Supply Drops
Level 0 Helmet = 94.3 Damage = 2 Shot Kill
Level 1 Helmet = 66 Damage = 2 Shot Kill
Level 2 Helmet = 56.58 Damage = 2 Shot Kill
Level 3 Helmet = 42.435 Damage = 3 Shot Kill
Level 0 Armor Center Chest = 41 Damage = 2 Shot Kill
Level 1 Armor Center Chest = 28.7 Damage = 4 Shot Kill
Level 2 Armor Center Chest = 24.6 Damage = 4-5 Shot Kill
Level 3 Armor Center Chest = 18.5 Damage = 6 Shot Kill
The AUG A3 is the new high tier assault rifle players will be able to knab from supply drops on both the Miramar and Erangel maps. This rifle is rare, and not something you’ll find in the majority of drops, but it’s a great choice despite the fact that it does damage similar to most 5.56 chambered assault rifles.
Despite a relatively low damage compared to the Groza and virtually every sniper rifle, the AUG has virtually no horizontal recoil, which makes it extremely accurate even when fired on full auto, because the recoil can be easily controlled by lightly drawing your mouse straight down. The first four shots fire in an extremely tight spread, which makes the AUG the perfect weapon for burst firing at medium ranges and carefully controlled spray downs at close range.
Base Damage = 49.09, Headshot Damage (200%) = 98.1 Damage
Found only on the Miramar map
Level 0 Helmet (0% DR) = 98.1 Damage = 2 Shot Kill
Level 1 Helmet = 68.67 Damage = 2 Shot Kill
Level 2 Helmet = 58.86 Damage = 2 Shot Kill
Level 3 Helmet = 44.15 Damage = 3 Shot Kill
Level 0 Armor Center Chest = 49.09 Damage = 3 Shot Kill
Level 1 Armor Center Chest = 34.36 Damage = 3-4 Shot Kill
Level 2 Armor Center Chest = 29.45 Damage = 4 Shot Kill
Level 3 Armor Center Chest = 22.1 Damage = 5 Shot Kill
The R45 is probably the first decent revolver we’ve seen roll out of the current meta, and for early game encounters it’s definitely worth picking up until you find a primary.
It’s accurate, boasts high damage, and reloads much faster than its cousin the R1895. It still fires slower than most of the automatics in the lineup, but its high damage per shot makes up for the difference and gives the P1911 a run for its money.
Base Damage = 49, Headshot Damage (230%) = 112
Found only on the Erangel Map
Level 0 Helmet = 112 Damage = 1 Shot Kill
Level 1 Helmet = 78.4 Damage = 2 Shot Kill
Level 2 Helmet = 67.2 Damage = 2 Shot Kill
Level 3 Helmet = 50.4 Damage = 2-3 Shot Kill
Level 0 Armor Center Chest = 49 Damage = 3 Shot Kill
Level 1 Armor Center Chest = 34.3 Damage = 3 Shot Kill
Level 2 Armor Center Chest = 29.4 Damage = 4 Shot Kill
Level 3 Armor Center Chest = 22 Damage = 5 Shot Kill
The DP-28 is a heavy machine gun with a 47-round magazine found exclusively on the Erangel map. This rifle’s damage is comparable to the AKM and the Groza, but the comparison pretty much ends there due to the gun’s almost ridiculous recoil.
The DP-28 doesn’t have a single fire option, which means you’re always going to need to tap-fire it at range while crouched or firing from a standing position. The recoil while standing and crouching is extremely difficult to control, and the fact that you can’t slap any attachments aside from a scope means that you can’t use a compensator or a foregrip.
That said, the DP-28 isn’t really meant to be fired while crouching or standing, but the bipod makes it an absolute monster to use while prone. The term “bipod hero” hasn’t really been tossed around in PUBG like it used to in Battlefield 3 and 4, but this weapon fits the basic definition well because it effectively fires like a low damage, full auto sniper rifle while prone.
Granted, this is balanced well by the fact that you usually can’t see anything to shoot at while prone thanks to the grass on Erangel, (unless you’re rocking a GTX 660) but it’s the thought that counts.
Base Damage = 159, Head/Neck shot Damage (150%) = 238.5
Found only on Miramar
Level 0 Helmet = 238.5 Damage = 1 Shot Kill
Level 1 Helmet = 166.95 Damage = 1 Shot Kill
Level 2 Helmet = 143 Damage = 1 Shot Kill
Level 3 Helmet = 107.325 Damage = 1 Shot Kill
Level 0 Armor Center Chest = 159 Damage = 1 Shot Kill
Level 1 Armor Center Chest = 111 Damage = 1 Shot Kill
Level 2 Armor Center Chest = 95 Damage = 2 Shot Kill
Level 3 Armor Center Chest = 71.55 Damage = 2 Shot Kill
The sawed-off shotgun is the first shotgun we’ve seen that can be equipped as a secondary, which makes it an extremely valuable close-range addition to your loadout. If you can nail a direct hit with one or both barrels, this weapon will stop anyone in their tracks instantly. It’s not near as powerful as a shotgun you can equip in your primary slot, but it packs more than enough wallop to drop enemies at extremely close ranges.
That said, keep in mind that like all shotguns the damage values listed above assume that you manage to hit with every single pellet either center mass on the chest or in a nice tight circle around the neck and head. You can only pull that off if you’re aiming down sights or partially zoomed in and shooting from about three to five feet away.
Any farther away and you’re not likely to do more than tickle your enemy, because PUBG’s random pellet spread tends to paint lines around enemies at any distance greater than five feet. Normally you could extend this distance with a choke, but not only is putting a choke on a sawed-off shotgun a bit counter intuitive, but the PUBG sawed-off shotgun doesn’t have a slot for a choke attachment.
Keep in mind that these damage estimates are rough, estimated values gathered on the test server and may change between now and the final release.